Category Archives: add ons
When last we left The Red Sun, in the DC Universe Online game, he had escaped from Brainiac’s ship and was wandering around the Metropolis (at least I think it’s Metropolis) police station trying not to tick off other online players whose characters, flagging their names behind them, whizzed to and fro. Yeah, I was lost again. Basically I was at the “Now what?” point.
Eventually after wandering in circles for awhile, and trying to talk to characters who were not player-controlled, I learned that Super-Gorilla Grodd was attacking again, this time with a plan to turn humans into apes. Again? But that trick never works. Despite all that, I learned how to fly, and use the map, and got myself to the big battle.
Battle is kind of a misleading. Massacre is more like it. They beat me down, bad. Luckily Jeff came over and gave me a boost with the game. He played his way through quite a few gorilla soldiers, and got us (I know, but I’ll get to play after he’s done) to the next level. Coolness, thank you, Jeff.
In the midst of battle throughout Metropolis (yep, it’s definitely Metropolis), we kept seeing Christmas trees, which I thought at first were a nice holiday decoration. I’m guessing that’s what the massive update was before we started playing. It could have been that or the two new (buyable) updates for speedsters and Green Lanterns, of which there were many, far too many actually. I guess everyone abandons their old characters when new powers become available.
We soon learned that the update was probably a special Christmas present for DCUO players – a new adventure called “Season’s Greedings” featuring Orange Lantern Larfleeze who has come to Earth to strike back at Santa for leaving him empty-handed this year. The new quest involves collecting stolen gifts and fighting Larfleeze’s orange constructs without being trapped in snowglobes or turned into orange energy snowmen.
What a pleasant surprise! It sure beats being clobbered by big monkeys any day. Merry Christmas!