Category Archives: gemini

Late Night Kitchen Adventure

I have insomnia. Anyone who follows my Twitter, or my Miso which feeds into my Twitter know this, as they have watched me rip through entire seasons of television series in the dead of night. Yes, it’s true, not being able to sleep at night, the devil does make work for idle hands. I still write from time to time when I can’t sleep, watching TV on my iPhone is recent bad habit.

When I first got married, playing Atari was my can’t-sleep go-to. We inherited The Bride’s grandmother’s condo, and with it, most of her furnishings. Thus we had a tiny TV in the kitchen, one without cable. No cable, so not much point in watching it, but I got the bright idea to hook my old Atari 2600 up to it.

Now when I say ‘old’ Atari, it’s not an original system. It is one of those wannabe Gemini systems popular in the mid-1980s when Atari was having its first nostalgia resurgence. Back in the day, the Ataris I played belonged to seemingly everyone else in the world but me. This was my first Atari, circa 1985. The months after the purchase were spent madly collecting old 2600 games I loved years earlier at places like decrepit K-Marts, dead Kiddie Cities, and the Berlin Farmers Market.

One of the prizes of that game search was Adventure. Back in the day, this was the closest we had to a Dungeons & Dragons video game. There was no Warcraft, or Diablo, or even Bard’s Tale, just this great little vague pixilated game full of fun and forced imagination. This was a game with buzz, with everyone talking about what may or may not be the first videogame Easter egg – the dust speck. More on that later.

In Adventure, you were a small square that moved via joystick through a maze visiting castles of different colors seeking out keys, the sword, and finally the chalice. Along the way you had to dodge or kill the three dragons – Yorgle, Rhindle and Grundle (how’s that for having a brain that’s a vast storehouse of useless knowledge?). There was also a bridge that allowed you to pass through obstacles, and the mysterious dust speck hidden in the wall that led you to the game designer’s credit. Now that’s what the dust speck really did, although there was much speculation as to its other abilities.

It’s a fun but simple game, and by simple I don’t mean to imply easy at all. There was quite a lot of difficulty to it. And there still is. I play it today on my iPhone with the Atari’s Greatest Hits app. I miss the days of the original Atari, except for waiting my turn, which was maddening with Adventure, but most of all, I miss my insomniac late night kitchen adventures, they were the best.