Category Archives: incredible hulk
I have talked about the concept of games before as simple entertainments. I wanted to play things like Grand Theft Auto and/or The Incredible Hulk because I wanted to blow off some steam and smash stuff. The game should be a simple fun getaway from everyday life. Fantasy.
Sometimes, some of these games take fantasy a bit too far, and a bit too seriously. In books, comics, television, and film, there are such things, so why not in videogames too? BioShock is one of those games. You will become immersed in a completely new world of wonder and horror that honestly I’m not sure why you would want to go there. It’s frightening, it’s disturbing, and worse than that, it lectures you.
The story of this game is that you are a plane crash survivor trapped in the underwater city of Rapture in an alternate 1960s world and you’re hunted by mutants and steampunk robots. Yeah, absorb all that. Turn out the lights and add even more horror to the mix, along with lots of questions and morality issues, and you’ve got BioShock, the love child of Ayn Rand and Clive Barker.
BioShock is a first person shooter, where inexplicably you don’t even start with anything to shoot with. You begin in the water, probably having just survived the plane crash, and you are surrounded by fire. It’s very pretty. Amazing special effect, but good luck moving on from there unless you know what you’re doing. .
Now I know there’s more to this game, as I’ve seen Crystal play it, but I can’t get past the fire myself. It’s dark and it’s scary, and so full of moral ambiguity as you explore this city built on the principles of the Objectivist movement. Oh yeah, and there’s enough child endangerment to make Batman look like a good father.
I wish I understood how to play, and that said, I wish I understood why people want to play. Low marks from me, at least so far, for BioShock.
Just the introduction of Scarygirl made me want to run out of the mall Hot Topic I was trapped in and throw up whatever hallucinogenic drug I had accidentally swallowed. Then I realized I was neither at the mall nor at a Tim Burton movie marathon. I was in my living room with the downloaded demo of Scarygirl. Sigh. At least I can delete it when I’m done writing about it, or at least that’s how I felt before playing it.
Scarygirl is based on the gothic graphic novel by Nathan Jurevicius and can probably be found at Hot Topic more often than your local comics shop. No offense meant, but it is 2012, and this whole Goth thing was over some time ago, like probably about the time “South Park” got wind of it. If you’re still Goth now, you’re either a vampire, living in the past, or really really committed – or all three. Again, no offense, The Bride leans that way sometimes, and I still love her.
Scarygirl is the story of a Goth chick who looks like a Tim Burton ragdoll and meets a friendly octopus who’s kind of obsessed with her. There are bunnies and owls and all manner of oddities along her way, but Scarygirl is a Goth chick with a mission, and that mission is to find out what’s what with a nightmare she keeps having. I think. I kinda dozed off.
Now all that said, gameplay is something else altogether. It’s still looks like Tim Burton threw up all over the screen, and the images are a bit disturbing, but it was fun, and even though it was a demo, I got a lot of play out of it, and for me, that’s saying something. It’s a fun world to explore, notably more fun to me than say Little BIG Planet or certainly Incredible Hulk. This is a platformer (see, I’m learning) definitely worth playing, thumbs up from the Non-Gamer.
At this point, I have about five dozen games downloaded for free from the PlayStation Store. I wish I knew about this option before I ever went to the real bricks and mortar store to buy games, or had friends lend me games. As it stands, I haven’t touched any of the purchases or lenders in months – I’m just playing free downloads. Burnout CRASH! is just one of them.
Burnout CRASH! is a racing game that is apparently part of Criterion Games’ Burnout videogame series. I liked it immediately because it had old music (“Crash” by the Primitives circa 1988) for this old man, and that’s a plus. The tunage was powered by Autolog, some kind of online gaming thing. They wanted me to buy into it, but I passed – I’m spoiled by all this free downloaded games.
At first glance, Burnout CRASH! appears to be what I like most about Smash Cars and the GTA games (and what I really wanted to like about Incredible Hulk) – smashing stuff. There is however a whole lotta introduction and directions. With so many rules, all the fun was being sucked out of this game more and more. Now I know I’ve complained about lack of directions before, but for a game where the point is to break stuff, it just seemed like far too much. Most infuriating of all was the voice of the stereotype west coast radio DJ constantly asking, “What are you waiting for?” That pissed me off.
The game itself is simple despite multiple unending instructions. You crash into an intersection with your car, and then blow up repeatedly, trying to cause as much collateral damage as possible. Sounds simple, right? Maybe I’m just not playing it right.
Just when I was convinced I couldn’t be annoyed much more, I hear the song “Dr. Beat” by the Miami Sound Machine from the dark disco days before they let Gloria Estefan take more control. It’s one of those songs that made folks hate disco. It made me hate disco. The tune plays whenever an ambulance comes onto the screen – which is a lot.
Take that, couple it with five to ten minutes of introduction, along with five to ten minutes of tallying my score, and I’m just angry. Why can’t the game just let me break stuff in peace? And you know what even makes me more angry? I can play this game. I can operate the controller on this one. Too bad I’m not playing it any more. As of now, it becomes one of The Rejected. It made me too mad.
When I was a kid, way back in the Dark Ages known as the 1970s, these cars called SSP Racers were all the rage. These wonderful toys with the one big wheel and the T-stick to rev them up and race across the concrete or the floor filled many days and nights of my childhood. There were dozens of models to collect and then they came out with the next evolution – the SSP Smash-Up Derby. Not only could you race them, now you could run these cars at each other and parts would fly off, just like in the demolition derby.
When I first started college, in that null zone between the Atari 2600 and the first Nintendo system, I had a first date with a girl who invited me babysitting. The home where she was babysitting had an Atari system, so I borrowed some games to play while we, ahem, babysat. Before we moved on to other activities, we played several racing games on the Atari like Night Driver, Pole Position, Enduro and Spy Hunter (I think, it might have been too early for that last one), but because we had other things on our minds, we played them badly, and crashed into stuff constantly. In hindsight it was kind of fun. The crashing part, I meant.
Now among the demo downloads from the PlayStation Store I have found a game that kinda puts together those two memories into a fun beach atmosphere. It’s called Smash Cars, and I like it a lot, and even my feeble gamer novice mind can grasp how it works.
You’re controlling a little remote control sand buggy and racing around a preset course on the beach. Oh sure, it’s a race, and you’re supposed to win and get the best time, but I had the best time by crashing into stuff. You can drive through boxes, drive off the pier, and the most fun, crash into the people in the beach. I absolutely love hitting the jump button as I approach this one guy, and nailing him right in the beanbag if you know what I mean.
Infuriated by not being able to figure out Portal, let alone any of the games on The Orange Box, I wanted something simple. I wanted to shoot something, or smash something. Smash something… hmmm… the lightbulb over my head went off as I knew I had Sega’s The Incredible Hulk in that stack of videogames Ray had lent me. That’s simple, that’s all about smashing. Yeah, baby, Hulk smash!
From viewing the intro, the game is very much based on the 2008 film of the same name. There’s Tim Roth as the Abomination, and other lookalike actors in their roles. It’s all in place, but at its roots, it is still a Hulk smash game. Or at least it should be.
I got to playing and started smashing and smashing and smashing. But it seemed to be the same old army guys I was smashing and ditto with the walls and vehicles and other various smashables. I soon found that I, as the Hulk, was essentially trapped inside one building. There was some smarts involved in getting out. After a while of trying to jump out, jumping being the Hulk’s default flying power, I started getting frustrated.
I mean, this is the Hulk we’re talking about, right? Come on, Sega, the Hulk, like Winnie the Pooh, is a monster of very little brain. He should not be forced to puzzle his way out of situations, especially in videogames. His battle cry is “Hulk Smash!” not “Hulk put on thinking cap and figure this thing out.”
I was kinda disappointed in Sega’s The Incredible Hulk. I may go back to it, but not for a while. In the meantime I will quench my thirst for destruction with Grand Theft Auto: Chinatown Wars and turn the PS3 off for now.