Category Archives: megamind

First Contact, First Blood, Lego Batman

The night the PS3 came into our lives, we had folks over. Friends Ray, Jeff and Crystal were there for the installation and helped with all the technical stuff. They also went to the store to pick up accessories, as well as a game or two and maybe a Blu-Ray to test out the system. They knew I wasn’t thrilled with the purchase, so stealthy steps were taken to soothe me.

First they, and The Bride, got a Blu-Ray, our first Blu-Ray, Megamind, a film that I actually liked. Those of you who know me, know that’s hard to find. We watched, I was amazed by the crisp, clean, clarity of the picture, and was somewhat soothed. This was close to what I wanted (a Blu-Ray player or a Roku), after all.

The second purchase was a game, one that preyed upon two of my favorite things – comics and Legos. It was Lego Batman The Videogame. We’ve talked about me and comics before, but Legos I have always been fascinated by. It was a toy I never had when I was a kid and was always so jealous when I saw the other kids with them, so as an adult, I became a collector of sorts. Nothing hardcore, like with comics, but I have a couple building sets, and of course all the Lego (and Lego knock-off) versions of my favorite superheroes. Sigh, it worked. Sure, what the hell, let’s play this.

I love the animated Lego commercials and OnDemand has something called The Lego Channel where you can see animated shorts featuring Lego versions of Indiana Jones, Star Wars, and yes, Batman. These are just darn good fun. The introduction to this game is similar to that, and quite enjoyable. The game itself is also like that, but let’s face it, once you’re playing – you can only do cool things if you know how to do cool things.

Like the bits on the Lego Channel, there is no dialogue so that anyone from any culture can understand what’s going on. The problem is, with no English, it also makes it hard on nimrods like me to play it properly. Yes, I do know about the online instruction manuals on the PlayStation Network – and once I figure out how to navigate that, I’m sure that’s a useful suggestion. And I sure hope you like the Danny Elfman theme music from the Tim Burton Batman movies or you’ll have to play this one on mute.

The game itself is kinda hard once it starts. I don’t know what the hell I’m doing. Why? Controllers. I think this will be a recurring theme of this blog, I just can’t get my head around the controllers. I am quite honestly better acquainted with Atari joysticks, and maybe a little less so with NES controllers. To me, the PS3 controller is like giving an MP3 player to a caveman. I can push buttons, but I have little idea what they do. So I just push all the buttons and move the levers every which way and hope for the best.

I love the mime personalities of all the Bat-baddies, especially Clayface. It’s a hoot, until you’re actually in play. I was able to play a two-player game with The Bride that first night while Crystal was there to walk us through everything and tell us what buttons to push when. Hey, we actually got through the first level.

I have to admit though, I had more fun using my Batman to beat on The Bride’s Robin. Yeah, that’s pretty cool being able to fight other players. And when you ‘kill’ them (as much as there’s a kill in Lego Batman) they just fall apart into their component Lego pieces. That always breaks me up, pun intended. When I play by myself days later, I get nowhere near as far as I did that first night, but I loved busting up Robin, over and over and over again. Too much fun.

There is hope, of course, that I will eventually learn to play correctly. As soon as I figure out how to get this disc out of the damned machine…

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Megamind

Megamind ~ When I saw the first preview of this film months and months ago it seemed like a sly parody of the Superman mythos and a more original super-intelligent foe, sort of a Luthor/Brainiac hybrid. As clever as it seemed, the previews that followed as the release date got closer seemed to reveal more and more of the plot. So much was given away that I feared that I had not only gotten the gist of the flick, but perhaps no longer needed to even see the film.

The truth of the matter was that I felt I no longer needed to see it. I got the point. I could wait for the DVD or even for regular television. Bottom line, the only reason we did see it was because we had several gift cards for the theater and decided to make a night of it. Free goes a long way toward making things more enticing. Unfortunately the gift cards were for Loew’s, and you folks know how much I like them. The quality or relevance of Megamind completely aside, I could not believe how much it cost to see this flick on a busy weekend night, in 3-D, and in IMAX. It was enough to put me off first run movies for a while. Thank the gods for gift cards.

Now I’m not going to give away any details of Megamind for the sake of the folks who have yet to see it, but suffice it to say that what I said and believed above was not true. The whole movie, nor the entire plot, is not revealed in the previews. There’s a lot more to this than meets the eye. And it is clever, and rarely goes where you think it is. This is a smart superhero parody for the whole family, working on several different levels, and it’s also the best use of the new 3-D I’ve seen in quite a while. David Cross steals the flick, and even Will Ferrell is good here, and I usually don’t like him. Recommended.

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